Pink Panther: Hokus Pokus Pink

This is not a tremendous geography/social studies program, but neither is it terrible. It's a mediocre attempt at helping children learn about different countries. This program will appeal to 'problem-solving' fans. Testers did not enjoy the theme of this program as well as Passport to Peril. The story line seemed 'forced.'

Pink Panther helps a wanna-be warlock out of a terrible predicament. The young lad accidentally changes a party guest into an ugly wombat. The party guest actually wants to be an "immortal magical princess ninja mermaid." All Pink Panther wants to do is get back to his traveling salesman job. His sales book has been zapped into oblivion, and he must now help set everything right before he can get on his way.

Pink Panther visits a warlock in the woods who has been the young lad's 'mentor.' Finding a "black hole", he travels around the world, finding objects which will reversed the poorly done spell. As he travels, he will learn about Greece, Indonesia, Israel, Kenya and Russia.

Information regarding each country is kept in a special reference booklet. The problem testers found was that the vocabulary was too difficult for younger children, and it was not read aloud.

Your child must collect items found along Pink Panther's path. Some of these items are used directly on objects such as locked doors, while others must be traded for useful objects in other countries. This type of program will appeal to children who love problem solving, and solving mysteries.

For those who want to learn about other countries, purchase one of the Carmen Sandiego titles, or My First Amazing World Explorer. The knowledge gained here, although valuable, is a bit too incidental. The learning in Pink Panther: Passport to Peril seemed a bit more applicable to the game at hand.

Grading for Pink Panther: Hokus Pokus Pink

  • Educational Value: 2
  • Entertainment Value: 2 1/2
  • Replay Value: 2 1/2
  • Ages: 6-12

Buy Pink Panther Hocus Pocus Pink at Amazon!

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